TITLE                   : Dismemberment
FILENAME                : hub3tourney1.zip
AUTHOR                  : The Hubster & Banjo
DATE                    : Feb 10 2001
TYPE                    : Tourney
EMAIL ADDRESS           : hburji@hotmail.com
WEBSITE URL	            : http://hubster.challenge-au.com/
ZIPFILE CONTENTS		: hub3tourney1.pk3, hub3tourney1.txt
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* LEVEL DESCRIPTION (UPDATED MARCH 7, 2001)*
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UPDATED:
At the request of the CPL, I have updated the map by replacing the lower YA with
a RA. This counterbalances the domination of the RG.

UPDATED: More map speed optimisations. Clipping optimisations and additions.

Banjo and I designed the map for duel play in Challenge Promode. The map plays
fine with normal Quake III Arena. "Dismemberment" focusses around control of
the Yellow and Red Armours, while maintaining solid management of the Railgun.
The lower and upper floors are well connected, allowing thorough and easy transit
between levels.

The map's dark techno-gothic theme was inspired by the Team Arena map
"Scornforge". Textures were inspired from Team Arena.

Metal techfloor shader originally by id Software, modified by myself. Bouncepad
textures originally by Id Software, modified by myself.
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DEATHMATCH              : 7 Player Respawn Points
TEAM DEATHMATCH         : Try it out, and tell me if it's fun?
SUGGESTED PLAYER LOAD   : 2
DIFFICULTY SETTINGS     :  -
NEW TEXTURES            : Yes
NEW SOUNDS              : No
NEW MODELS	            : No

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* CONSTRUCTION *
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MAP BASE                : New Map
PREFABS USED            : My own (for the Square Cylinder Arches)
EDITOR(S) USED          : Q3radiant 202B3, GTK Radiant 1.1 TA Beta
OTHER UTILITIES USED    : Photoshop, Editpad, Qase
KNOWN BUGS              : None
COMPILE MACHINE         : P3 600eMhz, 256MB RAM, GeForce DDR
BSP TIME                : Approx 20 seconds
VIS TIME				: Approx 4 minutes
LIGHT TIME				: Approx 10 minutes

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* CREDITS *
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BANJO	: for all his help. He was largely responsible for the layout, spawn and
		  item placements. This is as much his map as it is mine.
XFOO	: Also had major input into the layout and item placements. Thankyou for
		  your expertise:-)
SHOVEL	: Helped with performance optimisations. Thanks for teaching me some new
		  things buddy!
WASP	: for keeping me going all this time. He knows more than anyone how long
		  it took for me to get this level done. Thanks for your support!
ID		: for making a map like Scornforge - it's a fantastic piece of work!
ELCHI	: for his support and encouragement.

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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Quake III Arena (C) 1999 id Software. All rights reserved.
Quake III Team Arena (C) 2000 id Software. All rights reserved.